The Halo 2 E3 2003 demo is coming to Halo: The Master Chief Collection as a Steam Workshop mod on November 9th.

Publisher Xbox Game Studios and developer Halo Studios Halo 2 It was shown at E3 2003 for the PC (Steam) version, which never became the final version of the game. Halo: The Master Chief Collection As a free mod via the Steam Workshop on November 9, the companies announced as they celebrated the game's 20th anniversary.

“The response to the demo at E3 was electric, and pretty much every single one Hello the fan remembers that demon and where they were when they were first blinded by his majesty,” he said Hello community director Brian Jarrard. “The best thing is that none of us expected that more than 20 years later, a group of passionate community moderators would implement this demo as a full-fledged mission.”

Although the E3 2003 demo was locked for many years due to “several technological obstacles”, the original assets and files were able to be recovered thanks to the work of data archeology archive Digsite and the valiant efforts of the wider community. Hello community. But it is built in demo version Hello the defunct engine and assets were incompatible with any other existing version Halo 2.

“It put us in a bit of a bind.” Hello said senior franchise writer Kenneth Peters. “Even working with the original executable is difficult because you need the Xbox developer kit to run it, even less so within a studio. But now, in 2024, we have tools developed by Digsite to analyze and automate old assets, and the knowledge revealed to know why Bungie built things the way they did in the demo.

Peters continued, “Steven Garcia (known to the public as General_101) was crucial to making this script stand up and even better than the original. He was a one-man army and did a significant amount of work developing tools, updating scripts, and even drawing levels. Digsite team members Ludus, Neo Te Aika, Sean T, xScruffyDaSasquatchx, and Killzone then provided completions to replicate the original demo experience and check for bugs. Without them, we'd probably have a rather unceremonious drop in crude assets, and that was it.

Xbox Game Studios has not announced plans to release the level for the Xbox Series or PC (Microsoft Store) versions of the game.

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