“Raising the Dragon Maiden roguelite” game DRAPLINE has been announced for PC

Publisher and developer Vaka Game Magazine, and Noel's fatal fate developer Kanawo announced DRAPLINEA “raise the dragon girl roguelite” game for PC. It will be available in Early Access via Steam in Spring 2025 with support for English, Japanese, and Simplified Chinese.

Get the details below.

■ The author's comments are here for the first non-adventure game in a while! We're Working Hard to Get It Ready for Early Access Next Spring!

DRAPLINErecently published on the Steam store, the game is the latest non-adventure game from indie game developer Kanawo. Known for developing highly talked about adventure games like Kanawo Noel's fatal fatePorted to Nintendo Switch and PlayStation 4 , and Sanrio Company, Ltd.'s noisy game version. MaiMai Maigoen. This new title marks Kanawo's return to non-adventure style games after a long time.

The game falls into the roguelite genre with strong educational gameplay elements. Despite the short game time of about an hour to reach the final boss, it offers a wide variety of strategies and developments based on the educational approach of each player. It aims to be a game that can be played easily and over and over again. Note: “Adventure” in the context of Japanese games usually refers to visual novel style games.

Moreover, this game is being developed with the intention of releasing it as a work in progress, allowing early access players to participate in its development. The goal is to start Early Access early next year (planned for spring). In addition, the game is slated to support Japanese, English, and Simplified Chinese upon full release next year.

The following is a comment from game developer Kanawo:

“It's been over 10 years since I first released my self-made game. In recent years, I have focused on creating adventure games Noel's fatal fate immersing players in a single story. However, this new game aims to be something I want to buy right now on Steam – a game that can be played repeatedly in short sessions, where you can enjoy building your own strategies and have different endings. I'm developing this game with a fresh feeling, it's like going back to my roots 10 years ago and I'm incredibly excited every day!

“Right now I'm working on about the first third of the game while testing the main features and settings. I also release development versions only for fans on pixivFANBOX. The feedback from those who have already played the current version has been excellent and I personally feel very positive about it. Above all, I have incredible fun developing it.

“Eventually, I'd like to release the demo more widely and do Early Access on Steam to get more user feedback, actively adjust balance, and add features. Once Early Access starts next spring, I plan to update Steam news frequently with each update, so add it to your Steam wishlist and stay tuned!”

Game Description

A disaster threatening the world is imminent… Turn a starving dragon you accidentally found into your most powerful dragon girl! Lasting about 1 hour, each game is full of random elements and choices. Experience a new sensational roguelite where you can enjoy different daily adventures every time you play.

DRAPLINE is a roguelite game where you turn a starving baby dragon you find one day into the most powerful dragon girl. Your approach as a trainer determines how the dragon girl's abilities will branch out. Early Access is scheduled to begin in Spring 2025, and the game is currently in active development.

■ Feed a random Dragon girl, even if you're in debt! The Story of Raising a Dragon Girl to save the world from “destruction”.

Title DRAPLINE is a word coined by game developer Kanawo that combines the meanings of “dragon” and “discipline” and teaches a dragon's daughter. The plot is as simple as the name suggests: to save the world from “destruction”, properly raise the dragon girl you found by chance.

— Food selection screen: Players raise dragon girl Coon in a village with exotic scenery. They prepare to fight the final boss that appears at the end, repeating daily meals and battles to power it up.

-Interesting Battle Opponents: Unique mid-bosses appear regularly in forced battles. If you rush to breed Coo, you may end up halfway through the game.

However, the main thing here is that Coo “eats”. In order to raise Coo, the bellied divine dragon, you need to feed him plenty of food every day, otherwise he won't grow strong!

The type of ingredients you feed your Coo changes its attributes, so you must choose your ingredients carefully. However, just buying affordable ingredients won't always allow you to grow it the way you want.

— Clean and Happy Finance Company Happy Cait Sith Loan: You'll often find yourself borrowing money from a finance company to buy fancy, expensive food, and paying it back with interest while feeding your Coo.

Plus, the variety of things you can feed it is surprisingly wide. You can feed him items from the village, houses, even villagers (!), but… such dark actions pay off. Most likely, they will have a negative effect on the growth of the dragon girl and the public safety of the village, which will be reflected in the scenario and the combat attributes she acquires. Indeed, this game tests the player's own “discipline” in raising a dragon girl.

■ Achieving a High “Degree of Freedom” in the game! Items are made for different playstyles!

In this game, during the short game time of about an hour, the parameters and attributes of the main character Coo change significantly based on the player's choices.

– Personality changes.

– If you force him to do very bad things…

— Discipline is possible, but it affects attributes, so plan your nurturing strategy carefully.

-You can customize his name, spells, and even greetings (!) to your liking.

Coo's attributes not only change significantly based on the instructions and food you give him, but his name and speech also evolve according to the player's choices. We aim to create a game that allows players to organize their own display methods, especially for those who play during live broadcasts for their friends and followers, with a “free atmosphere” that has grown in recent years.

Leave a Comment