Level Devil Review – “It's Not Fooling You At All”

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  • A non-troll game for troll lovers
  • A series of platformer levels that change design and controls
  • Get angry alone or with another innocent soul

Level Devil is not a troll game… besides, all your childhood pets are happily retired and living on the moon. When we hear something so adamantly claim not to be something, it's only human for us to assume that it's the most “something” something has ever been.

Anyway, this is Level Devil from Unept. It's a simple 2D pixel platformer for mobile where you just try to get from one point to another. It looks and feels easy enough, but we can never take that for granted again. So, we'll just have to see what kind of levels this non-troll game has to offer.

About Level Devil

Devil's Corridor Level.

Sometimes a platformer story is as short as “This guy is here, but he must be over there.” Level Devil may have a deep lore behind it, but most of what we see is on the surface. You're probably an unsuspecting soul who finds themselves trapped in some kind of Hell that may or may not be overseen by the devil.

The only way out is to beat every level that comes your way, but nothing is ever as it seems. Since you're probably a soul, there's no need to worry about running out of lives. After all, what's the point of the eternal torment of Hell if you can stop after falling into a pit?

At Level Devil Level

Devil's Level Springs.

It might be hard to see the game with all those trolls in the way, but that's because it's the first challenge. Level Devil tries to present a consistent difficulty curve. There aren't a lot of “easy” levels, nor is it weighed down by too many “hard” levels. The game sets the type of difficulty that you simply have to accept in order to play properly.

If you find yourself getting angry at the game, that's not entirely unheard of, but you shouldn't be angry at a game that makes no attempt to hide its nature (at least not in its execution).



Adding to the challenge is the variety of mechanics that influence both the level design and the controls accordingly. You never know what kind of curveball the game will throw at you or from what direction, or if it is a ball at all. You may have sections that go down and up in one place only to be completely deprived of basic movement in another. The trick is trying to understand how the game can confuse you as it puts you in different boxes.

Sublevel Devil Level

The devil level has seen.

Level Devil's biggest problem is one it can't really solve: the novelty factor. The levels are so short and few that any decent player with a modicum of patience can finish them in a lunch break. There are extensions of joy in trying to find all the hidden keys and perhaps playing on the same device with a moderate friend or colleague. But once you know all the traps, there's not much else to discard.



One small issue is how the free version of the game works. At certain points or after too many deaths, an ad will play. The problem is that while there is an option to skip a level via ad, the automatic ads that play will skip you forward, even if you have only died a few times. At least trust me, waive my conditions, troll… I mean devil.

Challenge the devil of the level

Devil's Pillar Level.

Level Devil is a non-troll 2D platformer that involves completing a series of levels with various gimmicks. The variety of mechanics and controls is enough to keep you on your toes and provides a good challenge. However, you will start to figure out the tricks and then find yourself rushing through the game, both with your own skills and with the ads pushing you. While not as frustrating as the rage games of old, the devil can still be found in the details of these levels.

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